Warhammer Catacombs Rules
Movement
Each model may move individually a number of squares equal to his movement characteristic.
Search
Up to two models per team may search instead of moving. If a model seaches, the GM should reveal any secret passages and traps within four squares. If there are no secret passages or traps, then the player should roll on the table below to see what he finds.warhammer power leverling
1. The model encounters a wandering monster while searching. He should fight in hand to hand combat with a creature of the same race as the GM is commanding. The monster counts as charging.warhammer gold
2. The model finds nothing of value
3. The model finds nothing of value.war gold
4. The models finds a Talisman. When entering the Dragon’s chamber, the model only wakes the Dragon on the roll of a 6.war powerlevel
5. The model finds a magic sword. Roll a D6. 1-3: increases his WS by 1, 4-6:increses his strength by 1.warhammer
6. The model finds some treasure worth one point at the end of the game.warhammer powerlevel
SHOOTING
All weapons are automatically assumed to be in range as long as the user hasline of sight. Otherwise the shooting rules are as in the WHFB rulebook.Note that there IS a -1 penalty for moving and shooting.warhammer power level
CLOSE COMBAT
Close combat is conducted as in Necromunda, not WHFB. Basically, each model rolls a D6 and add the score to his WS. The player who charged also adds one to his score. The model with the highest score has won the combat, and inflicts as many hits as the difference between the two players scores.warhammer powerleveling
ENTERING THE DRAGON’S CHAMBER
If a model enters the Dragon Chamber, the GM should immediately announce thefact. The Dragon is sleeping, and models may attempt to sneak past him. Firstthe model must pass a fear test. If he fails he leaves the chamber immediately.If he passes, he must roll a D6. On the roll of 1-4, he manages to steal apiece of treasure worth D3 points, and leaves the chamber with it immediately. If he rolls a 5 or a 6, he wakes the Dragon who inflicts D6 strength 6 hits. Ifthe model survives he then leaves the chamber, and may not return to it.warhammer power leverling
CARRYING TREASURE
A model may only carry one piece of treasure. If he has one, he should go backto the start point, where he can store it safely until after the game.Models who die whilst carrying treasure drop the treasure where they die. Placea counter to represent this. Models may pick up the treasure by passing over thiscounter.warhammer gold
ENDING THE GAME
The game ends at sunset (you should decide beforehand- around 15- 20 turns). The winner is the player who has the mostpoints of treasure, either being carried by his models or stored at his startpoint. However, if none of the players manage to gather more than 5 points worthof treasure, the GM wins. war gold
Related Topics:
- Warhammer Catacombs Rules
- Warhammer Catacombs Rules
- Warhammer Catacombs Rules
- Warhammer Catacombs Rules
- Warhammer Catacombs Rules
Tags: 标签1 标签2 标签3